I had planned to write an extensive review of Red Dead Redemption 2, but before I do, let me just say that if you enjoy open-world games with excellent graphics and haven't played this game yet, then stop reading and buy it now. I would hate to spoil the joy of discovering what this game has to offer.
Red Dead Redemption 2 is a sequel-prequel to the original game, and based on my experience, it surpasses its predecessor in every aspect. Unfortunately, the original game was never released on PC, denying PC gamers the chance to experience it. Despite the latest remaster of Red Dead Redemption not being available on PC, I'm glad that Rockstar decided to release Red Dead Redemption 2 on PC.
I played the Steam version of Red Dead Redemption 2 in 2023 on a powerful machine with an i7 12700k processor, GeForce RTX 3080Ti graphics card, and 64GB of RAM, running at 3440x1440 on the highest graphics settings. The game ran smoothly at mostly 60-70FPS with DLSS set to Quality. For those with less powerful machines, I recommend enabling DLSS, as this game is resource-intensive.
The game's visuals are stunning, with its open-world environment spanning different settings, from snowy mountains to great plains, redwood forests, swamps, and the desert landscape of the Southern United States and Mexico. The weather system adds to the immersion, such as riding your horse on the great plains during a thunderstorm. In terms of visual design, Red Dead Redemption 2 surpasses even The Witcher 3.
However, it's not just the visuals that make this game great. Its level of interactivity, side quest design, variety of gameplay, interesting characters, and Easter Eggs contribute to the overall experience. Rockstar's talent is evident when compared to other open-world games, such as those created by UbiSoft, which lack the same level of creativity and originality.
Despite the amount of focus given to creating a stunning open world, one might assume that Rockstar overlooked the importance of the game's storyline. However, this is not the case. The game's story is well-crafted and engaging, which is no easy feat considering the campaign is over 50 hours long. The voice acting is arguably the best I have ever experienced in any video game, even surpassing that of The Witcher 3 and Cyberpunk 2077. While I won't delve into the specific details of the story, I can assure you that it is exceptionally well done, with one of the most memorable final acts I've experienced in any game to date.
While the game is undoubtedly impressive overall, there are certain areas where it falls short, especially on the PC. The UX design feels subpar and gives the impression that it was created by someone who has never played games on a computer before. The menu navigation is frustrating and overly complicated. To switch between weapons, you need to hold Tab and press Q and E, which is a poor design choice. It would have been better to use an inventory option similar to that for items that you are carrying instead of the clunky weapon wheel.
The game has some mechanics that are quite unusual, especially the weapon system. As a player, you have two slots for long guns - the shoulder slot and the back slot. However, when you are riding a horse, the character puts away the weapons, and they become "horse weapons". When you dismount from the horse, the weapons should teleport back onto you, but sometimes that doesn't happen. This can be frustrating, especially when you need to quickly engage enemies and you realized that you no longer have the weapons you previously equipped. It would be easier if the weapons stayed on your person all the time. It's unclear why this feature was added to the game in the first place.
Customizing your outfits is another clunky mess of navigating multiple menus, and then having to store these outfits on the horse. Why? Other games have solved this problem. There was no reason to try and reinvent the wheel here.
A lot of effort appears to have gone into making animation for simple actions, and while impressive at first, they can become repetitive and dull after several hours of gameplay.
There is also no quick save. Thankfully there is a manual save option, but that doesn't quite work the way one might intuitively think it might. The lack of quick save option is unacceptable for an open-world game.
To add insult to injury, you need to create a Rockstar account to play the game, which launches via the Rockstar Game Launcher after launching the game via Steam. This double DRM process needs to be eliminated. There is no good reason for game companies to require paying customers to jump through hoops to play a game. Pure corporate greed.
I am definitely nitpicking here with my complaints (except for double DRM which is just the worst), because in spite of these annoyances, I played this game for over 190 hours, and I am still not done yet. There are more places to explore, and more animals to hunt, and bounties to collect.
The last Rockstar game I played was GTA IV, which I hated due to the atrocious requirement of Games For Windows Live and other technical issues with the PC port. I had very little hope for Red Dead Redemption 2 on the PC, but despite their best efforts, it turned out to be a fantastic game. Now, I am eagerly waiting for Red Dead Redemption 3, which I hope to play in 2030.
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